Ryne has funded on Indiegogo! Late pledges still available.
Our world is shaped by the Remnants—titans as tall as mountains and as long as valleys. We are the people who live in the patchwork world that they have created. We have built our homes and communities, we’ve learnt how to survive and travel in the strange landscapes that they’ve created. We adapt as their territories shift around us. We live in the shadows of indifferent gods.
Ryne is a wild fantasy ttrpg about communities holding things together, in a world that is falling apart. Nothing here is stable, but it is filled with wonder—villages pulled by moss-furred beasts, rivers that run up mountains, trees that glow in the moonlight, and, always, a shambling colossus on the horizon.
The sorts of stories Ryne tells are often broad and varied, but they are joined by one common thread: you play to explore the relationship between humans and the titans.
You might be a guide leading people across a shifting glass desert, a priest learning new dances to offer as tribute to their titanic god or a curious ghost rediscovering their place in the world.
Ryne is a Powered by the Apocalypse game, designed to tell slow, thoughtful stories of strange and shifting fantasy. It focuses on emotion; both of your characters, and of the moods tied up in the landscape. It’s a highly-collaborative game, that invites you to build your own patchwork world together.
Download the free Playkit below to get started playing Ryne. It contains everything you need to play a short campaign. It includes:
- Four rolebooks: the landscape-focused Guide, the expressive Heart, the ghostly Tethered, and the magical, yet practical, Weaver.
- An overview of the world and how to run a game within it.
- The core rules for running the game.
- A story seed, The Change, which guides you through collaboratively creating your starting territory and situation.
- A one-shot scenario, Vacant Tribute, designed to get you playing the game quickly.
Remnants, our word for the titans, are the broken husks of gods. Each of them is tied to a domain, a set of concepts that it represents. The environment around each is shaped in their image - the mist-sheathed swamps of a remnant of longing, the singing jungles of a remnant of jubilance.
Ryne contains a range of tools for imagining remnants and the landscapes that they create. Players imagine their own version of this patchwork world, filling it with fantastical wildlife, unbelievable geography and the indifferent titans that carve its horizons.
- Emotions as stats. In Ryne your roll is modified by how your character is feeling. Do they keep composed when things get scary? Do they set the world to rights when they feel ignored? As you play, your characters emotions will change, alter and grow.
- Humanity is broad, people are also shaped by the titan's influence. Horns, photosynthesis, tendrils that allow you to tap into a network of mycelium - you chose how your character is adapted to the world.
- Spirit tangles everything, ghosts walk among us. Any character can be played as a spirit; rolebooks like the Weaver and the Binder manipulate this web of concept to cast spells, build strange devices or even rewrite how the world works.
- Travel weird, emotional landscapes. The titans warp the nearby terrain according to their domain - a Remnant of grief might create a swamp filled with tombstones. Players collaborate to design Remnants and their territories, then play to find out what its like to travel across them.
- Knit together communities. Ryne is about co-existing, and has rules for creating settlements and groups, and all the connections that come with them. A city of towers carved into hollow crystal, a town of boats following in a titan's wake, a swaying village suspended from a titan's back; explore what it means to navigate Ryne as part of a larger whole.
- Long term development. Ryne is designed to let you tell stories over time, watching as seasons and years pass. Advancement is tied to hitting story beats, from falling in love for the first time to protecting your home from calamity. Advancement doesn't just mean getting better, it means change as moves alter and things once treasured are left behind.
- Tools to help GM bring the world to life. The playkit comes with guides for creating Remnants, landscapes and NPCs, as well as a load of examples that you can use in your own game.
Play & Press
Ryne was originally developed for actual podcast, These Flimsy Rituals. You can hear an early version of the game being played during season one, Tiding.
- The Rusty Quill Gaming podcast invited us to run their game as a Patreon special.
- We were interviewed on Scheduled for Launch about designing Ryne for long-form play.
Ryne is an in development game, by signing up to our playtest mailing list you can get updates about the game as well as access to the full, work-in-progress rules.
You can also join the These Flimsy Rituals Discord if you want to see what we're working on, ask questions about the game and find other people to play with.
If you run a session of the game, we'd love to hear how it went. You can let us know through our feedback form.